<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh">
		<id>https://www.8beauty.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Merryman</id>
		<title>Merryman - 版本历史</title>
		<link rel="self" type="application/atom+xml" href="https://www.8beauty.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Merryman"/>
		<link rel="alternate" type="text/html" href="https://www.8beauty.com/wiki/index.php?title=Merryman&amp;action=history"/>
		<updated>2026-06-10T09:55:49Z</updated>
		<subtitle>本wiki的该页面的版本历史</subtitle>
		<generator>MediaWiki 1.26.4</generator>

	<entry>
		<id>https://www.8beauty.com/wiki/index.php?title=Merryman&amp;diff=28766&amp;oldid=prev</id>
		<title>Merryman：新页面: Massively multiplayer on-line function-playing game  (MMORPG) is a laptop part-playing game where a massive  number of players meet and play with every other in a  virtual planet. Richard...</title>
		<link rel="alternate" type="text/html" href="https://www.8beauty.com/wiki/index.php?title=Merryman&amp;diff=28766&amp;oldid=prev"/>
				<updated>2013-01-31T01:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;新页面: Massively multiplayer on-line function-playing game  (MMORPG) is a laptop part-playing game where a massive  number of players meet and play with every other in a  virtual planet. Richard...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Massively multiplayer on-line function-playing game&lt;br /&gt;
&lt;br /&gt;
(MMORPG) is a laptop part-playing game where a massive&lt;br /&gt;
&lt;br /&gt;
number of players meet and play with every other in a&lt;br /&gt;
&lt;br /&gt;
virtual planet. Richard Garriott coined the term&lt;br /&gt;
&lt;br /&gt;
MMORPG. He is the creator of Ultima Online, the game&lt;br /&gt;
&lt;br /&gt;
which popularized MMORPG.&lt;br /&gt;
&lt;br /&gt;
As in most part-playing games, players take roles in a&lt;br /&gt;
&lt;br /&gt;
fictional fantasy planet. In the virtual world, the&lt;br /&gt;
&lt;br /&gt;
player takes manage of the character and his&lt;br /&gt;
&lt;br /&gt;
abilities. In every game there are diverse&lt;br /&gt;
&lt;br /&gt;
characters with distinct traits and abilities. Most&lt;br /&gt;
&lt;br /&gt;
MMORPG characters are categorized into melee, ranged,&lt;br /&gt;
&lt;br /&gt;
and magic customers. Players have the alternative to pick&lt;br /&gt;
&lt;br /&gt;
from these assortment characters to match their&lt;br /&gt;
&lt;br /&gt;
character with the avatar. MMORPGs Difference From&lt;br /&gt;
&lt;br /&gt;
The Typical Computer Function Playing game&lt;br /&gt;
&lt;br /&gt;
MMORPG can be distinguished from standard personal computer&lt;br /&gt;
&lt;br /&gt;
function-playing games by the number of players and the&lt;br /&gt;
&lt;br /&gt;
virtual planet exactly where the game is situated. Although&lt;br /&gt;
&lt;br /&gt;
single-player computer function playing games is limited&lt;br /&gt;
&lt;br /&gt;
to one particular player, MMORPG can host thousands of players at&lt;br /&gt;
 [http://shop.opticasipanema.com.br/carrera-5530.html carrera 5530]&lt;br /&gt;
a time.&lt;br /&gt;
&lt;br /&gt;
An additional difference in between the two is the world that&lt;br /&gt;
&lt;br /&gt;
surrounds the game. Laptop function-playing games are&lt;br /&gt;
&lt;br /&gt;
situated in a setting which is repetitive and&lt;br /&gt;
&lt;br /&gt;
continuous. Each time the player plays the game, the&lt;br /&gt;
&lt;br /&gt;
very same event is repeated because the game was programmed&lt;br /&gt;
&lt;br /&gt;
that way. On the other hand, the MMORPGs environment&lt;br /&gt;
&lt;br /&gt;
continues to evolve regardless of whether the player is on the internet or&lt;br /&gt;
&lt;br /&gt;
away from the game.&lt;br /&gt;
&lt;br /&gt;
Price of On the internet Part-Playing Games&lt;br /&gt;
&lt;br /&gt;
Since MMORPG has become extremely popular more than the planet,&lt;br /&gt;
&lt;br /&gt;
revenues have risen dramatically over the years to&lt;br /&gt;
&lt;br /&gt;
preserve up with the demand of on-line gamers world wide.&lt;br /&gt;
&lt;br /&gt;
As of 2005, about half a billion US dollars have been&lt;br /&gt;
&lt;br /&gt;
allotted to MMORPG and about a single billion dollars have&lt;br /&gt;
&lt;br /&gt;
been allotted to the western revenues alone.&lt;br /&gt;
&lt;br /&gt;
Economics on MMORPG&lt;br /&gt;
&lt;br /&gt;
Most on-line function-playing games feature living&lt;br /&gt;
&lt;br /&gt;
economies. Virtual items and currency have to be&lt;br /&gt;
&lt;br /&gt;
gained although playing the game and have definite value&lt;br /&gt;
&lt;br /&gt;
for the players. Such a virtual economy can be&lt;br /&gt;
&lt;br /&gt;
analyzed and has worth in economic analysis and can&lt;br /&gt;
&lt;br /&gt;
even have a dramatic impact on the economies of the&lt;br /&gt;
&lt;br /&gt;
actual globe.&lt;br /&gt;
&lt;br /&gt;
Edward Castronova, one of the early researchers of&lt;br /&gt;
&lt;br /&gt;
MMORPGs, demonstrated that there is an current&lt;br /&gt;
&lt;br /&gt;
supply-and-demand industry for virtual products, even&lt;br /&gt;
&lt;br /&gt;
crossing over with the true world. Some of the&lt;br /&gt;
&lt;br /&gt;
crossover requirements are the following: The players&lt;br /&gt;
&lt;br /&gt;
capability to sell in-game items for virtual currency,&lt;br /&gt;
&lt;br /&gt;
trading of things which have the equivalent value, the&lt;br /&gt;
&lt;br /&gt;
acquire of game things with true funds, and the&lt;br /&gt;
&lt;br /&gt;
exchange of actual cash with in-game cash.&lt;br /&gt;
&lt;br /&gt;
The idea of exchanging real currency virtual currency&lt;br /&gt;
&lt;br /&gt;
or in-game items has had a significant impact on both&lt;br /&gt;
&lt;br /&gt;
the players and game industries. Some men and women even make&lt;br /&gt;
&lt;br /&gt;
a living out of the virtual economies. These people&lt;br /&gt;
&lt;br /&gt;
are termed as gold farmers and can be employed&lt;br /&gt;
&lt;br /&gt;
via the game shops or private forums. Game&lt;br /&gt;
&lt;br /&gt;
publishers usually prohibit the exchange of actual&lt;br /&gt;
&lt;br /&gt;
currencies with in-game products or virtual cash&lt;br /&gt;
&lt;br /&gt;
nonetheless, these exchanges are difficult to handle and due&lt;br /&gt;
&lt;br /&gt;
to the necessity of an item or virtual funds, many of&lt;br /&gt;
&lt;br /&gt;
the players offer real money exchange. There are some&lt;br /&gt;
&lt;br /&gt;
online games which provide a direct link amongst virtual&lt;br /&gt;
&lt;br /&gt;
economy and actual-globe economy. A excellent instance is&lt;br /&gt;
&lt;br /&gt;
the game Entropia Universe. In this online game,&lt;br /&gt;
&lt;br /&gt;
genuine money can be deposited for game money and vice&lt;br /&gt;
&lt;br /&gt;
versa.&lt;/div&gt;</summary>
		<author><name>Merryman</name></author>	</entry>

	</feed>